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Katolog > Computers > Artificial Life > Art

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Links:

Organic, Genetic, and Evolutionary Art
http://www.netlink.co.uk/users/snaffle/form/evolutio.html

Organic, Genetic, and Evolutionary Art

A introduction to those using alife for art.
www.netlink.co.uk/users/snaffle/form/evolutio.html
SBART
http://www.intlab.soka.ac.jp/~unemi/sbart/

SBART

An image breeding program using artificial selection to evolve images similar to Karl Sims.
www.intlab.soka.ac.jp/~unemi/sbart
Amoebic Lifeforms
http://www.mousedown.demon.co.uk/amoebic.lifeforms/start.htm

Amoebic Lifeforms

Visual forms of artificial life created in Shockwave.
www.mousedown.demon.co.uk/amoebic.lifeforms/start.htm
The GenBebop Project
http://helios.hampshire.edu/~lasCCS/genbebop.html

The GenBebop Project

A project using genetic programming to produce interactive jazz programs.
helios.hampshire.edu/~lasCCS/genbebop.html
Bomb: A visual-musical instrument
http://www.draves.org/bomb/

Bomb: A visual-musical instrument

Alife that responds to a music or a keyboard.
www.draves.org/bomb
Technology Recapitulates Phylogeny
http://www.artnode.dk/text/text_uk/rinaldo.html

Technology Recapitulates Phylogeny

This paper discusses the notion of emergence, the result of the collapse of both scientific and artistic barriers which have contributed to the rise of Artificial Life art.
www.artnode.dk/text/text_uk/rinaldo.html
Emergent Systems: Kenneth E. Rinaldo
http://www.ylem.org/artists/krinaldo/index.html

Emergent Systems: Kenneth E. Rinaldo

A site of artificial life electronic sculpture that looks to the confluence of the biological and technological.
www.ylem.org/artists/krinaldo/index.html
The Temple of Alife
http://alife.fusebox.com/

The Temple of Alife

Artists at Fusebox see Alife algorithms as a starting point for a new artistic exploration.
alife.fusebox.com
Karl Sims
http://www.biota.org/ksims/

Karl Sims

A retrospective gallery with links and interviews.
www.biota.org/ksims
Kandid
http://kandid.sourceforge.net/

Kandid

A genetic art project to evolve graphics. New forms can be found using genetic algorithms. There is no fitness function included: the user decides which images are interesting.
kandid.sourceforge.net
Virtual Unrealities
http://www.mimetics.com/

Virtual Unrealities

Examples of real-time 3D interactive installations: Biotica, an immersive experience of A-Life; Neural Net Starfish, gesturally responsive work in the Mind Zone of the Millennium Dome.
www.mimetics.com
Panoptico
http://www.espaciosinaire.com/panoptico

Panoptico

Software art based on artificial life algorithms by Iván Abreu.
www.espaciosinaire.com/panoptico
Mitchell Whitelaw
http://creative.canberra.edu.au/mitchell/

Mitchell Whitelaw

Critical, theoretical and historical writing on a-life art.
creative.canberra.edu.au/mitchell

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