This category is for general information concerned with online games which are known as 'Muds' or 'MUDs' (including all the different types of server / codebase which exist - MUSH, Diku, LP, etc).
These games can be played via a telnet or java application, or with one of the many 'MUD clients' which are available (mostly free of charge), online.
Purveyors of fine, online games since 1985; principal products are MUD2 and the MUDDLE programming language and development system, both available for commercial licensing. www.mud.co.uk
Discusses whether MUDs are games, pass times, sports or entertainments and suggests four kinds of player: achiever, explorer, socializer or killer. www.mud.co.uk/richard/hcds.htm
An atlas of maps and graphic representations of the geographies of the new electronic territories of the Internet, WWW and other emerging Cyberspaces. www.cybergeography.org/atlas/muds_vw.html
Information about Daniel Pargman's Ph.D. thesis on the social and technical aspects of managing a virtual community, a study of a Swedish MUD. Sample chapters in PDF format. esplanaden.lysator.liu.se/svmud/pargman